Teardown Changing Alarm Times, Multisave, Detach Alarms 100% Guide
Teardown Changing Alarm Times, Multisave, Detach Alarms 100% Guide. This is a short and quick guide to manipulate Teardown game files to delete time limits or change the time. Here I give how to make alarm boxes detachable. You can also view mission object outlines across the whole map. You can save multiple times and also can make some mod part of this game.
Teardown Changing Alarm Times
Guide to Change and Delete Time Limits
Remove or Alter the Heist Time Limit
To alter the 60 Seconds time limit do this:
- Open this page- Steam\steamapps\common\Teardown\data\script\heist.lua
- Go to line 20 or search for-
SetFloat(“level.alarmtimer”, 60)
- Replace the 60 with any number of seconds you like to have for your heist before you lose.
- Save the heist.lua and start the game
To freeze the time limit do this:
- Open Steam\steamapps\common\Teardown\data\script\heist.lua
- Go to line 125 or search for this:
if GetBool(“level.alarm”)
- Now replace it with:
if false then
- Save the heist.lua and start the game.
- Alarms still start to sound but the timer is frozen.
Teardown Changing Alarm Times, Multisave, Detach Alarms Guide
Save Multiple Times
To save multiple times do this:
- Quicksave whenever you want.
- Tab out of the game and find:
- C:\Users\(Your Username)\Documents\Teardown\quicksave.bin
- Copy the quicksave.bin, paste it and rename it to something meaningful, like:
- marina_1.save
- Tab back into the game and repeat at 1) for more saves.
To load one of your copied savegames do this:
- Start Teardown and start any level where you can quicksave.
- Quicksave the game.
- Tab out of the game.
- Replace/Overwrite C:\Users\(Your Username)\Documents\Teardown\quicksave.bin with any of your previously saved games (like the marina_1.save ) by copying it and renaming it back to quicksave.bin
- Tab back into the game and quick load.
Teardown Changing Alarm Times
Remove Fire Alrams
- Open the \Steam\steamapps\common\Teardown\data\script\heist.lua file
- Find this-
if pFireAlarm and GetFireCount() >= 100 then
- Replace it with
if false and GetFireCount() >= 100 then
- To get rid of fire alarms.
- Save the file.
- Now play the game.
Make Alarm Boxes Detachable/Carryable
- Open the file \Steam\steamapps\common\Teardown\data\script\alarmbox.lua
- Find these lines at the bottom of the file:
if type == FIXED_STATIC then
if IsShapeDynamic(box) then
triggerAlarm = true
end
elseif type == FIXED_DYNAMIC then
local currentMass = GetBodyMass(GetShapeBody(box))
if currentMass < 0.5 * initialMass then
triggerAlarm = true
end
elseif type == JOINTED_STATIC then
if IsJointBroken(joint) then
triggerAlarm = true
else
local s = GetOtherJointShape(joint, box)
if IsShapeDynamic(s) then
triggerAlarm = true
end
end
elseif type == JOINTED_DYNAMIC then
if IsJointBroken(joint) then
triggerAlarm = true
else
local s = GetOtherJointShape(joint, box)
local currentMass = GetBodyMass(GetShapeBody(s))
if currentMass < 0.5 * initialMass then
triggerAlarm = true
end
end
end
- Either delete them or change
each triggerAlarm = true to triggerAlarm = false
- Start the game and have fun with detachable alarm boxes.
Teardown Changing Alarm Times
Show Mission Targets Across the Whole Map
- Open \Steam\steamapps\common\Teardown\data\script\heist.lua
- Find this lines:
if dist < 8 then
if IsBodyInteractable(targets\[i\]) then
DrawBodyOutline(targets\[i\], 1.0)
else
DrawBodyOutline(targets\[i\], 0.6*(1-dist/8))
end
end
- Replace them with-
if dist < 10000 then
if IsBodyInteractable(targets\[i\]) then
DrawBodyOutline(targets\[i\], 1.0)
else
DrawBodyOutline(targets\[i\], 1.0)
end
end
- Save the file and start game and have fun.
All those guide lists are collected from an authentic Website. Hope you guys will Teardown Changing Alarm Times successfully.
If you want to play this game then click this link: Teardown on Steam
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